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Open Source
CodeOrbit uses strong open source tools. This page gives a simple overview of what they do and what that means if you use or deploy the project.
Last updated: March 30, 2026
What powers CodeOrbit
- CodeOrbit is built with open source tools across the frontend, editor, auth, database, animation, and collaboration stack.
- That includes tools like Next.js, React, Tailwind CSS, Prisma, Monaco Editor, Chart.js, Framer Motion, GSAP, Yjs, Lucide, and related libraries.
- These libraries help the product move faster without rebuilding common engineering foundations from scratch.
How those tools are used
- These libraries help with routing, rendering, styling, animation, authentication, persistence, code editing, charts, and collaboration features.
- They make development faster and help the product stay modular.
- Different tools are used in different layers, from product UI to editor tooling and data handling.
Ownership and licenses
- CodeOrbit does not own those libraries.
- Each open source package keeps its own license and attribution requirements.
- If you deploy or distribute CodeOrbit, you are responsible for following those licenses correctly.
- That can include keeping copyright notices, preserving attribution, and shipping required license text where needed.
Why this matters
- Open source makes CodeOrbit possible, but it also creates responsibility when the product is shared, hosted, or commercialized.
- Using open source software does not remove the need to understand what licenses apply to your final build.
What this page means
- This page is a simple overview, not a full legal license report.
- If you need an exact inventory for deployment or company review, generate a dependency license report from the packages you are shipping.
- The exact dependency list may change over time as the project evolves.
If you need a release-grade license inventory, create it from the exact dependency tree used in your deployment.
