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Open Source

CodeOrbit uses strong open source tools. This page gives a simple overview of what they do and what that means if you use or deploy the project.

Last updated: March 30, 2026

What powers CodeOrbit

  • CodeOrbit is built with open source tools across the frontend, editor, auth, database, animation, and collaboration stack.
  • That includes tools like Next.js, React, Tailwind CSS, Prisma, Monaco Editor, Chart.js, Framer Motion, GSAP, Yjs, Lucide, and related libraries.
  • These libraries help the product move faster without rebuilding common engineering foundations from scratch.

How those tools are used

  • These libraries help with routing, rendering, styling, animation, authentication, persistence, code editing, charts, and collaboration features.
  • They make development faster and help the product stay modular.
  • Different tools are used in different layers, from product UI to editor tooling and data handling.

Ownership and licenses

  • CodeOrbit does not own those libraries.
  • Each open source package keeps its own license and attribution requirements.
  • If you deploy or distribute CodeOrbit, you are responsible for following those licenses correctly.
  • That can include keeping copyright notices, preserving attribution, and shipping required license text where needed.

Why this matters

  • Open source makes CodeOrbit possible, but it also creates responsibility when the product is shared, hosted, or commercialized.
  • Using open source software does not remove the need to understand what licenses apply to your final build.

What this page means

  • This page is a simple overview, not a full legal license report.
  • If you need an exact inventory for deployment or company review, generate a dependency license report from the packages you are shipping.
  • The exact dependency list may change over time as the project evolves.

If you need a release-grade license inventory, create it from the exact dependency tree used in your deployment.

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